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Patch Notes briefly for Druid

Date:25/3/2010 Source:http://www.wowgold-leveling.com

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Patch Notes, briefly  for Druid

The 3.1 patch introduced seven new major glyphs to pick from. That gives Druids (and the other classes) more to play with and experiment with. If you have Inscription, or enough cash, just swap glyphs until you hit on a set you like. Our leveling (for Feral) recommendation is below, but it's your choice.
3.1 also introduced the Dual Talent build system. If you have 1,000 gold (and why wouldn't you?) you get twice the talents and twice the glyphs.
Mana regeneration from stats (Int and Spirit) has been nerfed.
A bunch of misc. other small changes and a few bug fixes. Complete patch notes are here.

2.0 – Druid Talents
0/60/11 Feral Druid Leveling Build

5 pts in Ferocity - reduces the energy/rage cost of several strikes by a worthwhile amount.
2 pts in Savage Fury - more damage
3 pts in Feral Instinct - more damage and the stealth is very nice for PvP
2 pts in Feral Swiftness - better move speed and adds some dodge.
3 pts in Sharpened Claws - Gotta love the improved crit chance.
2 pts in Primal Fury - more rage and more combo points = more damage
3 pts in Predatory Strikes - Yet more damage
Feral Charge - One of the reasons other players hate Druids (in PvP)
Survival Instincts - Temporary health buff
2 pts in Primal Precision - Expertise is a good thing, so is lowered energy usage.
2 pts in Shredding Attacks - Lower energy cost for Shred, lower Rage for Lacerate
5 pts in Heart of the Wild - Increases important stats
Leader of the Pack - Increased party crit chance
2 pts in Improved Leader of the Pack - Small auto heals and mana regan
3 pts in Survival of the Fittest - Increased stats, take less damage
3 pts in Infected Wounds or Predatory Instincts - IW slows your opponent, PI adds damage. This build uses PI now and grabs IW later.
Mangle - Damage strike and adds damage from all bleed effects
At this point your level 50 Major Glyphs are Maul and Rake, your minor glyphs are Aquatic form and Dash.
Now we're going to the Restoration tree
3 pts out of 5 in Furor - for Rage and Energy management
2 pts in Improved Mark of the Wild - +2% to stats in addition to the talent effect.
5 pts in Naturalist - More damage and a faster healing touch
Omen of Clarity - Chance for your next offensive action or heal to be at no cost.
Back to Feral
3 pts in King of the Jungle - More damage
3 pts in Improved Mangle - Faster and cheaper Mangle.
3 pts in Infected Wounds (or Predatory Instincts) - Whichever you didn't take at step 16.
5 pts in Rend and Tear- Make 'em bleed even more
Primal Gore - Your bleed ticks can now crit
Berserk- Rawrrrr
3 pts in Primal Tenacity - More staying power.
Level 80 Major Glyphs: Shred, Mangle, Berserk. Minor glyphs are: Aquatic form, Dash, Unburdened Rebirth
 

Here is another leveling build (0/51/20) It gives up some Feral talents and takes a few more from the Restoration tree for a little more emphasis on healing.

Feral is the best of the leveling trees for the typical Druid player.We're not focusing on raiding or high-end PvP here, just leveling: grind out the quests and kill lots of mobs. Feral is excellent at that.

Rotation:

Keep Savage Roar up at all times.
Use Mangle and Rake to build combo points (CP)
at 5 CP use Rip
The above should be enough, but supplement withTiger's Fury and Berserk, as needed
The Feral talent build is entirely focused on providing the greatest level of possible damage primarily while within cat form, although it can be used for those bear form lovers out there. Either way, with a combination of massive DPS and respectable healing capabilities, this can easily set the pace to match both rogues and hunters at the head of the leveling race.

While most class talent trees are a mixture of excellent and filler (you will be forced to drop a point here and there to simply fill the gaps between the truly desired abilities,) for the lucky Druids, this is not the case at all. Instead, our tree is largely a stacking improvement of abilities, all the way from the top tiers to the bottom of the tree.

Ferocity helps by reducing the rage/energy cost of your widely used attack abilities while in feral forms. What’s not to like? Although it seems like a small decrease, you’ll really notice it as time passes. In moments when your rage/energy pool is tight and you need to finish the enemy, it comes in handy.

At one point in time Brutal Impact was worth the couple points to make a good one-two punch in PvE or PvP. However, I'd like to skip that this time around and focus on alternate choices as apparent in the build.

Feral Charge provides us with an opener, a very useful thing to have, and also reduces the downtime between combat. With this you can now charge opponents immediately upon entering combat by using Furor, the Restoration talent.

Predatory Strike, Heart of Wild, Shredding Attack, Savage Fury – these choices all present stacking buffs to our offensive and defensive capabilities. By the time you’ve picked them all up you should have an easily noticeable increase in damage output.

Leader of the Pack along with Improved Leader of the Pack results in a large damage increase via critical hits, as well as a small accompanying health return when you do critically hit, a win-win situation in my eyes.

Finally, Predatory Instincts and Mangle round out the Feral combat tree, giving us an always helpful increase to critical strike damage, as well as a new and extremely effective attack ability. Overall the Feral tree ends in spectacular fashion, making you a lean, mean DPS machine.

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